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Comment on Show HN: I made a 3D SVG Renderer that projects textures without rasterization

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This is a cool project and I think I can use that. I was just wondering if perspective correctness was all that important for a PCB renderer? The distortion should be minimal for these kind of images and I think old CAD programs often did not use correct perspective as well.

We could absolutely use isometric projection, but personally I find them a bit hard to visually parse.

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