Comment on Show HN: I made a 3D SVG Renderer that projects textures without rasterizationparentComments−90s_dev1yDefs is also how the arrows work in this WebGL2 diagram[2], and in fact, I don't think they're possible without defs, because of `marker-end` which seems to require a marker present in defs.[2] https://webgl2fundamentals.org/webgl/lessons/resources/webgl...
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Defs is also how the arrows work in this WebGL2 diagram[2], and in fact, I don't think they're possible without defs, because of `marker-end` which seems to require a marker present in defs.
[2] https://webgl2fundamentals.org/webgl/lessons/resources/webgl...