Comment on RenderFormer: Neural rendering of triangle meshes with global illuminationparentComments−cubefox1yPresumably because it is Cool Research (TM). It's not useful, since the cost increases quadratically with the number of triangles. Which is why they only had 4096 per scene.
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Presumably because it is Cool Research (TM). It's not useful, since the cost increases quadratically with the number of triangles. Which is why they only had 4096 per scene.