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Comment on Show HN: Curved Space Shader in Three.js (via 4D sphere projection)

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Very cool. Have you tried applying it to a cube sphere/are the results are contiguous? I'd be interested in incorporating it into a hybrid planetary science/storymapping project I'm working on.

bntrOP

I'm not entirely sure I understand the question. I doubt that any kind of sphere other than the abstract mathematical one (X²+Y²+...= 1) would be suitable for transformations like stereographic projection.

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