Comment on GPU-Driven Clustered Forward RendererparentComments−undefuser1yhave you considered using meshlets technique like Unreal Engine Nanite or Assassin's Creed? It could potentially open the door for better culling and more effective depth prepass.−logdahlOP1yAbsolutely! I think this would likely be the next step.
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have you considered using meshlets technique like Unreal Engine Nanite or Assassin's Creed? It could potentially open the door for better culling and more effective depth prepass.
Absolutely! I think this would likely be the next step.