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Comment on Ogmo – free, open source, 2D level editorparent

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I've used Tiled but not used Ogmo, but reading the bulletpoints the main upsides seems to be a more project focused approach (perhaps enabling more direct loading), in general though it doesn't seem to be too different (most listed features are in Tiled).

If you're starting fresh maybe try both before integrating on a coded workflow, but either will probably serve just fine for 2d games.

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