Skip to content

Comment on Ogmo – free, open source, 2D level editor

Comments

Easy Integration - When you're done editing, save your level to a handy JSON file - one that is easily parsed to give you immediate access to all of the tiles, decals, and entities you've authored!

That still leaves a lot to be desired. Am I expected to write all the code to import this format into my engine of choice? That's not exactly "easy".

For instance, is there tooling to import into GameMaker? That would seem to be table stakes.

AboutSource Built by g1lg1l

Hackerly is an independent reader for Hacker News, built on the public HN API. Not affiliated with Y Combinator.