An alternative workaround to writing `float f = 0` in languages without NaN:
float f;
bool thingIsFoo = condition1; // store the result…
if (thingIsFoo)
f = 7;
// ... code ...
if (thingIsFoo && condition2) // and explicitly depend on it later
++f;
But this causes an extra `&&` to be computed at runtime, so it seems NaNs are still better for this case.
Comments
An alternative workaround to writing `float f = 0` in languages without NaN:
But this causes an extra `&&` to be computed at runtime, so it seems NaNs are still better for this case.