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Comment on Apple's aesthetic dichotomy (2011)

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I, for one, am for more realworldness like this on these devices (not misplaced realworldness though).

Given that an iPad can morph into so many things that were formerly analog - books, synthesizers, effects boxes, instruments, the calendar, address book, notebook, etc. - it is quite comforting to distinguish these roles based on the physical features of their real world cousins if possible.

The traditional computer's interface put many, um, "interface" barriers between you and the thing you were supposed to be manipulating - keyboard, mice, gui in particular. With these touch devices, the barrier feels smaller and in some cases so good as to be non-existent - i.e. our natural ability to figure out things in the real world by poking and prodding is what is being carried over into the digital world this time.

SJ said "it feels great to be able to touch your music" (or something like that) when he showed cover flow on the iphone. What purpose does "touching your music" serve? The answer is right there in SJ's statement. If you show a texture on the iPad's screen, we probably feel it in some way when we touch it despite the absence of the tactile sensation.

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