The rate limits aren't that aggressive and have a decent amount of burst, you can get about 10 moves done in 1 second before you hit them and start getting throttled[1]. And of course you can run multiple clients (I account for this too, but I'm not that aggressive because I don't want to punish many people NAT'd behind a single IP)
I figured the multiple people per ip would be an issue, was wondering if that might be at play here. I thought you said it was already at 3-4/s and I doubted it based on some of what I'm seeing. 10/s tracks a little better.
As to what you should change, I can't say. It's in the wild now lol.
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The rate limits aren't that aggressive and have a decent amount of burst, you can get about 10 moves done in 1 second before you hit them and start getting throttled[1]. And of course you can run multiple clients (I account for this too, but I'm not that aggressive because I don't want to punish many people NAT'd behind a single IP)
[1] down to something like 3/sec?
I figured the multiple people per ip would be an issue, was wondering if that might be at play here. I thought you said it was already at 3-4/s and I doubted it based on some of what I'm seeing. 10/s tracks a little better.
As to what you should change, I can't say. It's in the wild now lol.
Yea seems the rate limit should be stricter, I made a quick script to do 1 move (capture) every 150ms, doesn't seem to get throttled.
I like how generals.io did it where they explicitly made a bot only server/version.