Author here. I've updated my post to include some words on the current Android games market and how none of it maps to the Ouya. Simply, a game written for a 4.5" diagonal phone screen will not scale down to the 2-3" diagonal touchpad on the controller and then back up to the 52" diagonal of a TV. You have lost too much fidelity in the process; the game will feel wrong if it even works at all.
As for Android being the future of gaming - I don't believe it. Why might a motley collection of devices with disparate specs upend a highly focused and adaptable juggernaut, besides it making a great story? This won't kill the current gaming juggernauts anymore than streaming content killed television ones.
I think you misunderstand vibrunazo's point about some games being "Ouya ready". You can already plug an Android into a TV and connect it to a controller, so some games already offer proper, non-touch gamepad support, designed to work on a big screen.
Plus, touchscreen games don't all require you to tap specific points on the screen (as in your Reversi example). Look at Temple Run: you duck and jump by swiping down or up, from anywhere on the screen, rather than tapping on-screen Duck and Jump buttons.
I personally find it much more comfortable and relaxing to be able to hold a controller in my lap while looking up at a TV. With games on my phone or tablet, I either have to strain my arms holding it up high enough to be in front of my face, or I have to strain my neck to look far enough down that I can hold the device in my lap to play; there just isn't a comfortable way to play a mobile game for more than 5 or 10 minutes.
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Author here. I've updated my post to include some words on the current Android games market and how none of it maps to the Ouya. Simply, a game written for a 4.5" diagonal phone screen will not scale down to the 2-3" diagonal touchpad on the controller and then back up to the 52" diagonal of a TV. You have lost too much fidelity in the process; the game will feel wrong if it even works at all.
As for Android being the future of gaming - I don't believe it. Why might a motley collection of devices with disparate specs upend a highly focused and adaptable juggernaut, besides it making a great story? This won't kill the current gaming juggernauts anymore than streaming content killed television ones.
>> Why might a motley collection of devices with disparate specs upend a highly focused and adaptable juggernaut
Isn't that what gaming PCs are?
I think you misunderstand vibrunazo's point about some games being "Ouya ready". You can already plug an Android into a TV and connect it to a controller, so some games already offer proper, non-touch gamepad support, designed to work on a big screen.
Here's a video of Sonic 4 Episode 2 that demonstrates this: http://www.youtube.com/watch?v=8fUP6mh3aOg
Plus, touchscreen games don't all require you to tap specific points on the screen (as in your Reversi example). Look at Temple Run: you duck and jump by swiping down or up, from anywhere on the screen, rather than tapping on-screen Duck and Jump buttons.
I have a question, and I'm genuinely looking for an answer here.
Why would I want to play games designed for a phone or tablet on a big screen when I can play them on my phone or tablet already?
I personally find it much more comfortable and relaxing to be able to hold a controller in my lap while looking up at a TV. With games on my phone or tablet, I either have to strain my arms holding it up high enough to be in front of my face, or I have to strain my neck to look far enough down that I can hold the device in my lap to play; there just isn't a comfortable way to play a mobile game for more than 5 or 10 minutes.