This is why I think Ouya won't succeed even if it ships. In terms of game design, most games on Android are based entirely on touch input or sensor input (e.g. accelerometer), not game pad input. How many games can realistically use both control schemes effectively? I think it will turn out to be much more like how devs design around keyboard vs. gamepad for games that are both on consoles and PC, one will be preferred over another.
More fundamentally, many apps and games on the Android market don't support the extra large screen category that Google TV uses and therefore won't install. Of apps and games that do install, many do not test for a 10' experience. We've seen that with tablets it took quite some time and a lot of hardware sales to get devs interested in making tablet layouts, so I'm not sure that the base of people interested in Ouya will be enough to have devs even look at the TV experience.
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This is why I think Ouya won't succeed even if it ships. In terms of game design, most games on Android are based entirely on touch input or sensor input (e.g. accelerometer), not game pad input. How many games can realistically use both control schemes effectively? I think it will turn out to be much more like how devs design around keyboard vs. gamepad for games that are both on consoles and PC, one will be preferred over another.
More fundamentally, many apps and games on the Android market don't support the extra large screen category that Google TV uses and therefore won't install. Of apps and games that do install, many do not test for a 10' experience. We've seen that with tablets it took quite some time and a lot of hardware sales to get devs interested in making tablet layouts, so I'm not sure that the base of people interested in Ouya will be enough to have devs even look at the TV experience.