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Comment on Stack Traces Are Underrated

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A stack trace (or even better, a minidump with the call stack!) is one of the most useful debugging things for me. Hell, the call stack in general is super useful to me!

I can look at a stack trace, go "oh, function X is misbehaving after being called by function Y, from function Z", and work out what's gone wrong from the context clues, and other debugger info. As a game developer, with codebases that are big, semi-monolithic codebases, it's essential, especially when code crosses the gameplay/engine and engine/kernel barriers.

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