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Comment on How to Make a Game Like Cut the Rope – Part 1parent

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> Cocos2D is a robust, free and easy-to-use environment; a fully-functional, stable, Android analogue does not exist

Cocos2d-x is a very functional and robust C++ port / analogue of cocos2d, and it works on iOS, Android and Win32 (not sure about OSX and Linux?). Is that what you call "Cocos2D for Android"? What do you mean exactly by "up to scratch"? Android's fragmentation is a well known problem that can't be abstracted away, but that's no reason to underestimate the value of such frameworks (it sure is a reason to avoid developing for Android though). I for one love being able to develop abd debug in MSVC on Windows, and only touch Xcode / Eclipse for platform-specific stuff.

As an aside, the HTML5 version of Cocos2d-x is also functional but I can't vouch for its robustness

There is a Cocos2d for android, in java, that is not very good.

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