Comment on Generating Voronoi diagrams using Fortune's algorithmparentComments−mikhailfranco1yBuild a 3D scene of distinctly colored right circular cones with their apexes at the 2D planar vertices, and their axes perpendicular to the plane.Render a 2D orthographic view from 'above' the apexes.The z-buffer will preserve pixels from the nearest apex.(Yes, I now there are shadery ways to do this, but the classic 3D cones demo is trivial to understand and implement).−alejohausner1yYou don't have to use cones. Paraboloids work too.
Comments
Build a 3D scene of distinctly colored right circular cones with their apexes at the 2D planar vertices, and their axes perpendicular to the plane.
Render a 2D orthographic view from 'above' the apexes.
The z-buffer will preserve pixels from the nearest apex.
(Yes, I now there are shadery ways to do this, but the classic 3D cones demo is trivial to understand and implement).
You don't have to use cones. Paraboloids work too.