There is user-side latency and there is server-side latency. In multi-player games it may be preferable to have less latency within the game between players than in the players' view of the game.
Note that this doesn't mean the latency is irrelevant. All latency is additive. Unless it's zero, matter how low it is, shaving away another millisecond is always worth it.
It's always beneficial, that doesn't mean it's always worth it. I could spend $300+/month on an internet connection with a tenth of the bandwidth of what Google's rolling out here (seeing that I don't live in Kansas City) and it would certainly be beneficial for me, but it's certainly not worth it
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Your comment reminded me of:
I can send an IP packet to Europe faster than I can send a pixel to the screen. How f’d up is that?
From: http://superuser.com/questions/419070/transatlantic-ping-fas...
There is user-side latency and there is server-side latency. In multi-player games it may be preferable to have less latency within the game between players than in the players' view of the game.
You can send a packet to Europe and have it return faster than your fingers can respond to something your eyes just saw.
Note that this doesn't mean the latency is irrelevant. All latency is additive. Unless it's zero, matter how low it is, shaving away another millisecond is always worth it.
It's always beneficial, that doesn't mean it's always worth it. I could spend $300+/month on an internet connection with a tenth of the bandwidth of what Google's rolling out here (seeing that I don't live in Kansas City) and it would certainly be beneficial for me, but it's certainly not worth it
I have a line with that connection, and its only 50 euro a month (only in the cities though, out in the bogs its 8mb if you're lucky).