In Gaussian Splatting, a first order approximation takes ellipsoids in camera space to ellipses in image space. This works ok for pigeonhole cameras where straight lines remain straight and more generally conic sections are taken to other conic sections. For high distortion models like fisheye, this approximation probably breaks. However this method presumably does not rely on approximation since it is ray traced.
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In Gaussian Splatting, a first order approximation takes ellipsoids in camera space to ellipses in image space. This works ok for pigeonhole cameras where straight lines remain straight and more generally conic sections are taken to other conic sections. For high distortion models like fisheye, this approximation probably breaks. However this method presumably does not rely on approximation since it is ray traced.