I'm not sure how much use that is for "modern" systems where blue noise textures are cheap enough but for dithering on retrocomputing devices I find it useful - smoother than random, less expensive than error diffusion.
That page is still up, I linked to an archive because right now for me I see some of the images get blocked at the source.
Comments
there's an approach missed in that article lying between ordered dither and diffusion approaches - low discrepancy sequences
https://web.archive.org/web/20180830004622/https://extremele...
I'm not sure how much use that is for "modern" systems where blue noise textures are cheap enough but for dithering on retrocomputing devices I find it useful - smoother than random, less expensive than error diffusion.
That page is still up, I linked to an archive because right now for me I see some of the images get blocked at the source.