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Comment on I made a multiplayer shooter game in Lisp, here is my journeyparent

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The point about lack of tooling for Babylon.JS is interesting: a lot of times I see people wanting to release games but spending most of the time building tools... sometimes all of the time. It is a delicate balance!

Ah we all know what we really want to do - build tools!

A game just makes the journey a tad more interesting.

Or, we want to make a game, but we also want to make the base a reusable game engine, so we can later make another game with it, and this way we can also make simpler tech demos on the way to impress our friends (real or on social media), and because of that we need to do this properly, and wait I remember the Virtual File System in StarCraft was fascinating to me as a kid, let's do something like it, and wow did you see this new ambient occluding path traced cube marched screen space voxel protrusion demo, I absolutely need to implement this for my game, and...

... this is how you end up making three skeletons of a game engine and never making that game itself, before running out of childhood and having to switch to doing webshit for a living to pay for mortgage.

Ask me how I know.

I love the saying "running out of childhood". Going to look for places to use that.

This post was physically painful to me, and also makes me paranoid that someone else has access to my /mnt/old_projects filesystem.

Me and you brother. Me and you.

Great post! "Running out of childhood", and "webshit": I have to remember these...

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