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Comment on I wrote a commercial game in C in 2025

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I've been shifting a little more into C++ after decades of C. It takes longer to compile, but I find that a lot of the tedious stuff that I'm doing with C (function pointer structures, etc) is handled automatically in C++, and I kind of like the RAII pattern.

Also, I enjoy embedding Lua in projects for extensibility, so this guy is really pulling my heart strings. :-)

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