Maybe the answer to how to implement controls is for the AI to spit out content in more 'modular' form?
So for instance an AI 'text to game' engine outputs the setting, gameplay, NPCs, etc, all in separate 'elements' that can then be 'Bret-Victor-ised' in terms of sliders, knobs and dials?
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Maybe the answer to how to implement controls is for the AI to spit out content in more 'modular' form?
So for instance an AI 'text to game' engine outputs the setting, gameplay, NPCs, etc, all in separate 'elements' that can then be 'Bret-Victor-ised' in terms of sliders, knobs and dials?