"And that's what this game is/you're inside their thoughts/go and make them bigger/and you'll play for a long while"
- the video advertising Glitch contained in this post; "their" refers to the eight giants that imagined this world.
That's... that's the best they could do? "You'll play for a long while?" I think that's what the narrator's saying, she kinda mumbles that line, it's all delivered kinda half-heartedly like she's ashamed of the lack of anything to really do in this so-called "game".
It's over a bunch of screenshots of crafting mechanics. And crowds of layer avatars. Was there anything else here? If there was any actual building they sure were not advertising it; there's been a lot of multiplayer games that have less in the way of actual game mechanics but usually there's room for a ton of player-created content, and Glitch sure does not look like it had that, despite the fact that the previous attempt at this thing is what Flickr grew out of.
How the heck did they spend three years on making this thing without ever finding something more compelling to advertise than "uh multiplayer and crafting and some pretty art, I guess"?
It turns out, there's a huge market for this! Had Glitch not been stuck on Flash and was able to pivot to mobile it may have been a success.
My daughter, her friends, her cousins, are all obsessed with Toca Boca (https://tocaboca.com/) which is nothing more than digital "barbie", a game you can play forever, fully powered by your imagination.
It's also the reason Minecraft is still so popular: it's a platform for creativity. Games don't always have to have an end-goal.
Thanks to the generosity of Stewart and Tiny Speck releasing all the artwork and other assets for the game into public domain, a few non-Flash versions of Glitch showed up. One, Odd Giants (https://oddgiants.com/) is particularly successful and worth checking out if you're a Glitch Fan.
Comments
"And that's what this game is/you're inside their thoughts/go and make them bigger/and you'll play for a long while"
- the video advertising Glitch contained in this post; "their" refers to the eight giants that imagined this world.
That's... that's the best they could do? "You'll play for a long while?" I think that's what the narrator's saying, she kinda mumbles that line, it's all delivered kinda half-heartedly like she's ashamed of the lack of anything to really do in this so-called "game".
It's over a bunch of screenshots of crafting mechanics. And crowds of layer avatars. Was there anything else here? If there was any actual building they sure were not advertising it; there's been a lot of multiplayer games that have less in the way of actual game mechanics but usually there's room for a ton of player-created content, and Glitch sure does not look like it had that, despite the fact that the previous attempt at this thing is what Flickr grew out of.
How the heck did they spend three years on making this thing without ever finding something more compelling to advertise than "uh multiplayer and crafting and some pretty art, I guess"?
It turns out, there's a huge market for this! Had Glitch not been stuck on Flash and was able to pivot to mobile it may have been a success.
My daughter, her friends, her cousins, are all obsessed with Toca Boca (https://tocaboca.com/) which is nothing more than digital "barbie", a game you can play forever, fully powered by your imagination.
It's also the reason Minecraft is still so popular: it's a platform for creativity. Games don't always have to have an end-goal.
Thanks to the generosity of Stewart and Tiny Speck releasing all the artwork and other assets for the game into public domain, a few non-Flash versions of Glitch showed up. One, Odd Giants (https://oddgiants.com/) is particularly successful and worth checking out if you're a Glitch Fan.
I hadn't seen Toca Boca. My friend's niece plays on Everskies, which I believe is something similar.