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Comment on Lou's Pseudo 3D Page (2013)

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Kinda cool, I've never seen these techniques all in one place before. Growing up, I thought that SNES mode 7 scaling was so cool:

https://en.wikipedia.org/wiki/Mode_7

The article mentions about halfway down the page that what made the 80s road rendering technique possible was racing the beam. Where say an Atari 2600 would toggle the color at certain pixel counts as the TV's electron beam swept the screen, producing graphics that seemed otherwise impossible from such underpowered hardware:

https://en.wikipedia.org/wiki/Racing_the_Beam

https://www.youtube.com/watch?v=sJFnWZH5FXc

Some engines allowed for say 8 hardcoded sprites this way by toggling colors at each sprite's position, with various rules about overlapping, so sprites would flicker sometimes when they were next to each other.

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