I bet you are talking about the fast prototyping that danc (lostgarden.com) talks about. You probably don't want to use a buzzword that doesn't even give sensible results on a Google search.
Game programming is one field where "good enough" is not just a particular philosophy of coding, it is a law of the gaming universe. I would say that the "assurance" requirements of games are on the other end of the spectrum compared to NASA software.
On the other hand, NASA has recently proven with some of its probe projects that Soviet-style "shotgun" probes can be better than trying to make the perfect probe. Making 3 "good enough" probes and having only one or two actually accomplish the mission can cost less than making one perfect probe which even then may or may not be successful.
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I bet you are talking about the fast prototyping that danc (lostgarden.com) talks about. You probably don't want to use a buzzword that doesn't even give sensible results on a Google search.
Game programming is one field where "good enough" is not just a particular philosophy of coding, it is a law of the gaming universe. I would say that the "assurance" requirements of games are on the other end of the spectrum compared to NASA software.
On the other hand, NASA has recently proven with some of its probe projects that Soviet-style "shotgun" probes can be better than trying to make the perfect probe. Making 3 "good enough" probes and having only one or two actually accomplish the mission can cost less than making one perfect probe which even then may or may not be successful.