Comment on Oasis: A Universe in a TransformerComments−stevedekorte1yHow are state changes consistently tracked?−RedNifre1yThe context window seems to be about one second long at ca 20 FPS, so you get enough state change to do realistic things like accelerated falling.−NBJack1yWhat you see is what you get. Build a house, but turn away from it, and it may disappear. Everything seems to be tracked from a few previous frames.−nurettin1yThey are not, and probably never will be. Looking up at the sky regenerates your surroundings. Inventory is less tricky, you just feed it back as input, but it is so easy to lose the landscape.
Comments
How are state changes consistently tracked?
The context window seems to be about one second long at ca 20 FPS, so you get enough state change to do realistic things like accelerated falling.
What you see is what you get. Build a house, but turn away from it, and it may disappear. Everything seems to be tracked from a few previous frames.
They are not, and probably never will be. Looking up at the sky regenerates your surroundings. Inventory is less tricky, you just feed it back as input, but it is so easy to lose the landscape.