Skip to content

Comment on Understanding Quake's Fast Inverse Square Rootparent

Comments

I had a 486 when Quake came out. The framerate was far too low to make it playable. I remember trying to play the demo, and I had to cut the screen down to the size of a postcard (something like 160x100) to get a framerate of 25fps.

The first Pentiums, on the other hand, were more than up to the job.

AboutSource Built by g1lg1l

Hackerly is an independent reader for Hacker News, built on the public HN API. Not affiliated with Y Combinator.