Comment on Understanding Quake's Fast Inverse Square RootparentComments−FlorinAndrei17yMaybe his bet is that CPUs will become massively multicore "soon enough".−snprbob8617yQuake 3 Arena was released in 1999.When designing rendering engines, the general goal is to design for 80% to 90% of the market of the market conditions for when your game releases. Considering most games have a 1 to 3 year development cycle, this seems like a weak bet.
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Maybe his bet is that CPUs will become massively multicore "soon enough".
Quake 3 Arena was released in 1999.
When designing rendering engines, the general goal is to design for 80% to 90% of the market of the market conditions for when your game releases. Considering most games have a 1 to 3 year development cycle, this seems like a weak bet.