It seems like a pretty reasonable choice when thinking about Luanti as a game engine instead of a game. If someone is choosing a game engine to write a game in, one of their most significant considerations is likely to be what programming languages are supported, so highlighting Lua in the name of the engine is not a bad idea.
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It seems like a pretty reasonable choice when thinking about Luanti as a game engine instead of a game. If someone is choosing a game engine to write a game in, one of their most significant considerations is likely to be what programming languages are supported, so highlighting Lua in the name of the engine is not a bad idea.