I skimmed through all 12 posts, and while it seems like it might be a good introduction to using Prolog, it seems a stretch to claim this has anything to do with game programming. Maybe that will develop later, but so far after 12 lessons, it's been mostly concerned with trying to model a few OOP concepts in Prolog.
Not sure if I'm missing anything, but nothing yet has been concerned with any kind of user interaction which would seem to be a pre-requisite for a game, although there was a brief discussion about sending messages so maybe that's what he was intending.
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I skimmed through all 12 posts, and while it seems like it might be a good introduction to using Prolog, it seems a stretch to claim this has anything to do with game programming. Maybe that will develop later, but so far after 12 lessons, it's been mostly concerned with trying to model a few OOP concepts in Prolog.
Not sure if I'm missing anything, but nothing yet has been concerned with any kind of user interaction which would seem to be a pre-requisite for a game, although there was a brief discussion about sending messages so maybe that's what he was intending.