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Comment on Game Programming in Prologparent

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I haven't quite finished reading this yet, but it's really quite interesting! Seeing how entity "components", interactions and relations come for free as a result of logic programming is fascinating.

That being said, it seems to get quite convoluted when trying to introduce dynamism (i.e. time) to the system. I was about to wonder if a hybrid of functional and logic programming could address this, and then I remembered Verse [0] exists ;-)

[0]: https://github.com/UnrealVerseGuru/VerseProgrammingLanguage

I'm so curious to see how Verse ends up, since last I knew it was not even 1.0 yet but have not kept up in a while. But I recall being interested in the set of design decisions SPJ

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