It’s great how the field of realtime volumetric rendering is alive with so many options and new yet simple approaches are being invented.
Reminds me of the mid-1990s before everyone basically agreed that lots of triangles of any size are the right model representation. There were NURBs and metaballs and reyes micropolygons and who knows what else… Even Nvidia’s first hardware accelerator chip used quads instead of triangles (just before Microsoft made triangles the standard in Direct3D).
Looking forward to seeing where this settles in a couple of years! The intersection of video and 3D is about to get super interesting creatively.
Comments
It’s great how the field of realtime volumetric rendering is alive with so many options and new yet simple approaches are being invented.
Reminds me of the mid-1990s before everyone basically agreed that lots of triangles of any size are the right model representation. There were NURBs and metaballs and reyes micropolygons and who knows what else… Even Nvidia’s first hardware accelerator chip used quads instead of triangles (just before Microsoft made triangles the standard in Direct3D).
Looking forward to seeing where this settles in a couple of years! The intersection of video and 3D is about to get super interesting creatively.
maybe something like this:
https://arxiv.org/pdf/2405.16237
We all know where it's going since 1873. What matters is the fun along the way.
what are you referencing?
As @GistNoesis is being somewhat gnomic, I believe that they are referencing
https://en.wikipedia.org/wiki/A_Treatise_on_Electricity_and_...
Written in 1873 by James Clerk Maxwell
They also reference Genesis 1:3 "Let there be light"
Genesis 1:3 (Unknighted James Clerk Version).