I hate squashed screenshots. Does everyone forget that screens used to be 4:3? Does nobody notice the squashed oval shapes of planets (and other circles)?
These are genuine screenshots, you're seeing what most Amiga owners (Europeans with PAL/SECAM screens with square pixels and 256 lines without overscan) were seeing -- a game made by Americans designed for NTSC but happened to run on PAL machines. Hence the overly wide circles and big blank block of 56 lines at the bottom.
It's the non-square pixel size that throws off screenshots, pillarboxing should account for the differences between 16:9 and 4:3. 320×200 resolution was "4.8:3" squished to a 4:3 display, so pixels should be slimmer in the horizontal direction.
Comments
I hate squashed screenshots. Does everyone forget that screens used to be 4:3? Does nobody notice the squashed oval shapes of planets (and other circles)?
These are genuine screenshots, you're seeing what most Amiga owners (Europeans with PAL/SECAM screens with square pixels and 256 lines without overscan) were seeing -- a game made by Americans designed for NTSC but happened to run on PAL machines. Hence the overly wide circles and big blank block of 56 lines at the bottom.
It's the non-square pixel size that throws off screenshots, pillarboxing should account for the differences between 16:9 and 4:3. 320×200 resolution was "4.8:3" squished to a 4:3 display, so pixels should be slimmer in the horizontal direction.