Were big-studio games ever innovative? Seems most innovative games were gambles by smaller studios that sometimes propelled those studios into acclaim. Sometimes the larger studios katamari damacy up successful features (e.g. light crafting, light soulslike combat) into their series, but that's only a decade after it's been proven successful.
Something as creatively risky as Outer Wilds, Heaven's Vault, or Paradise Killer could never come from a big studio.
That's fair, although Nintendo is in a bit of an unusual spot given how they've largely carved out their own niche without much direct competition from the other consoles. Doing things differently has been key to that strategy, even if it hasn't always been the smoothest of rides.
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Were big-studio games ever innovative? Seems most innovative games were gambles by smaller studios that sometimes propelled those studios into acclaim. Sometimes the larger studios katamari damacy up successful features (e.g. light crafting, light soulslike combat) into their series, but that's only a decade after it's been proven successful.
Something as creatively risky as Outer Wilds, Heaven's Vault, or Paradise Killer could never come from a big studio.
Nintendo gambles all the time
That's fair, although Nintendo is in a bit of an unusual spot given how they've largely carved out their own niche without much direct competition from the other consoles. Doing things differently has been key to that strategy, even if it hasn't always been the smoothest of rides.