I hear you there. My first introduction to D&D was in a long-form campaign like this. It was pretty much as stressful as you describe. There were also a couple of incidents where I got pushed past my limits or something hit one of my triggers.
However. After that, my husband and I joined a D&D club where the campaigns are 16 weeks long. Every few months you're at a new table with new players and new characters. I found that to be a lot more tolerable, and has really improved my social skills. The thing about clubs like this is there's always new people playing for the first time, and no one takes anything too seriously. Plenty of room to fuck up without real consequence.
On the other hand, after four or five seasons, I'm real sick of short form campaigns and the lack of routine or continuity. It's also pretty tiring to invent a new persona for a character all the time.
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I hear you there. My first introduction to D&D was in a long-form campaign like this. It was pretty much as stressful as you describe. There were also a couple of incidents where I got pushed past my limits or something hit one of my triggers.
However. After that, my husband and I joined a D&D club where the campaigns are 16 weeks long. Every few months you're at a new table with new players and new characters. I found that to be a lot more tolerable, and has really improved my social skills. The thing about clubs like this is there's always new people playing for the first time, and no one takes anything too seriously. Plenty of room to fuck up without real consequence.
On the other hand, after four or five seasons, I'm real sick of short form campaigns and the lack of routine or continuity. It's also pretty tiring to invent a new persona for a character all the time.