I think part of the problem with collaboration in shooters, is after that particular game, there's no reward to collaboration. So what if you teamkill, you're on a diferent team the next match. In EVE there are long term rewards to playing along with a corp, for both the corp and the player. You make money for the corp in some way and the corp provides you benefits (free play-time, ships, etc), security in risky places and the opportunity to explore places you can't on your own.
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I think part of the problem with collaboration in shooters, is after that particular game, there's no reward to collaboration. So what if you teamkill, you're on a diferent team the next match. In EVE there are long term rewards to playing along with a corp, for both the corp and the player. You make money for the corp in some way and the corp provides you benefits (free play-time, ships, etc), security in risky places and the opportunity to explore places you can't on your own.
Should be interesting to see how Dust 514 factors into the MMO vs. FPS landscape then.