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I'd love to see his code and compare it side by side. Sadly, it appears he's considering it proprietary.

He published it in Circuit Cellar magazine. Code is at http://www.dtweed.com/circuitcellar/caj00238.htm#3973

Which worsens its image further--"I've got an amazing new method better than the scientists could come up with, but it's secret!" smells of incompetence at best.

Lay off the guy. The fact is that the Kalman filter applies to a very small (arguably non-existent in the real world) set of estimation problems, and the solutions that even the PhDs come up with are typically ad hoc and suboptimal.

That being said, there's really not much to his solution - he's relying on gravity (from accelerometer) and magnetometer data to provide most of the orientation information. The IMU really isn't doing much, and I can't see how this works well during maneuvers.

EDIT: Note that's the _actual_ Kalman filter. Most of the time when people say KF, they really mean Extended Kalman Filter, which is an approximation to the real thing. Optimality goes out the window when you approximate.

He's a 3D game engine programmer (the tech cofounder at High Impact Games, an offshoot of Insomnia games - he worked on Ratchet and Clank). He's probably not too bad at 3D programming.

He's not claiming anything big. Just that it works as well as conventional filters (and he might just mean "works well enough").

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