Oh wow, this kind of idea goes way back, to Doug Lenat's Eurisko. Good old fashioned AI. He famously used that to craft winning strategies for Traveller Trillion Credit Squadron, a non-computer game.
Today's game designers might use this sort of thing to find game-breaking exploits before those damned players do.
Comments
Oh wow, this kind of idea goes way back, to Doug Lenat's Eurisko. Good old fashioned AI. He famously used that to craft winning strategies for Traveller Trillion Credit Squadron, a non-computer game.
Today's game designers might use this sort of thing to find game-breaking exploits before those damned players do.