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Comment on AudioFlux: A C/C++ library for audio and music analysisparent

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Again, I just don't get it.

The point is, ship it.

Seriously, nobody is lugging a GPU around to interact with their most frequently used micro-computing platform, their headphones, which right now, already represent a new and extraordinary era of "accelerated component" market expansion.

The 7 microphones in your earpiece, and the 6 speakers pushing air into your head, are not quite as close to the GPU, as they need to be, perhaps .. but they already have a DSP, and there is already a silicon battle going on among the vendors.

You can't do this with these C++ features.

Yes, and I think the point in the end, is to use AI to write better C++ code, and design better, cheaper, smarter silicon, as always (and actually ship it) ..

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