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Comment on Bevy's Game Engine Fourth Birthdayparent

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What games Godot had at year 4?

There is Tiny Glade for Bevy engine but not renderer.

For Rust itself, I think Veloren was somewhat successful but it's in dev.

Godot was often #1 or #2 choice in game jams then. Hence even without AAA titles and console support it had a huge amount of developers testing it and improving it.

I don't see the same thing happening with bevy. In fact, I see very few game developers using Rust. It's almost like fighting the borrow checker sucks the energy out of the creative process.

(My current side project is in Rust)

Parent asked for games. I queried about same level of quality games when Godot was just as old (around 2018 it was 4 years old).

Comparing game to game jam, is like comparing a house to Lego house models. Apples and oranges.

I don't see the same thing happening with bevy.

I don't see eye to eye then. Make a good UI, slap some lua via wasm and you'd get similar work environment to Godot.

Godot was often #1 or #2 choice in game jams then.

The major difference is that Godot is designed around an editor. That makes the on-ramp significantly easier (especially for folks coming to Godot from Unity or Unreal).

Bevy is, in this context, more of a framework than an "engine" in the modern sense. There isn't yet a Rust-based equivalent to Unity/Unreal

Worth noting Bevy is trying to figure out their own editor which is intended to be built in Bevy, same way Godot's Editor is a Godot application. Until that happens only a more hardcore audience is likely to use the engine I agree. I know I'm waiting for both being closer to 1.0 and the editor before I take a serious dive into Bevy.

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