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Comment on Ergodic Literature

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To me, this seems to be disregarding video games as a kind of ergodic literature.

In many you must act to uncover the story; the story can change according to your choices [1], or going forward requires you to decipher languages that don’t exist [2].

[1]: such as in Mass Effect, where you can loose different teammates and affect the end [2]: such as in Chants of Sennaar where you try to build a few bilingual dictionaries and finally translated from 2 unconnected languages in the end.

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