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Comment on State of Text Rendering 2024parent

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I agree shaders would be a terrible choice for this.

However, the article clearly states there are intentions to move towards much more than just shaping in wasm:

I proposed that the future of font shaping and drawing/ painting will involve a fully-programmable paradigm.
Bad Apple will become much easier and faster when we introduce the draw API in Wasm.
Drawing and painting API will eventually come to HarfBuzz, probably in 2025.

This is still not rasterization, but a way to modify glyph outlines on the fly. How they are rasterized eventually should be mostly unchanged.

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