I sent it back before the return deadline, would have considered keeping it if it had supported showing more than one display of my MacBook. I know by now they've released some sort of a "very wide display" in a VisionOS update, but back then it didn't really make sense. I thought, ok, I'll just try using one Mac desktop and all the other apps, messages & browser would be the Vision OS native ones open side by side. Then it turned out I had to connect my bluetooth mouse/keyboard to the Vision device instead (if I wanted to type something into the browser/Messages) and it was too much friction.
I did like the brief period of working (or just browsing stuff) while lying on the couch, but I knew from the beginning that I didn't need an even lazier position for staring at a screen all day.
“Hi-Res Screens: Enjoy up to 5 high-resolution screens with support for resolutions up to 2560x1400 (with Immersed Pro subscription), supports curved and portrait screens.”
Here's how I understand it, to make a VR app which can display one or more of your physical monitors you "just" need to make an app that's a fancy upgrade to VNC, nothing trivial but you'll be building on some fairly solid ground.
To make a VR app where programs all just float around in space you need to build more like a whole Window System like X11 or Wayland, which is a decent chunk of an entire OS.
Yeah, but why would I pay $3500 to use a 3rd party application that works fine on a $500 Quest 3 headset? Since graphics are only marginally better on Apple, this is silly they can't figure out how to do this themselves.
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I sent it back before the return deadline, would have considered keeping it if it had supported showing more than one display of my MacBook. I know by now they've released some sort of a "very wide display" in a VisionOS update, but back then it didn't really make sense. I thought, ok, I'll just try using one Mac desktop and all the other apps, messages & browser would be the Vision OS native ones open side by side. Then it turned out I had to connect my bluetooth mouse/keyboard to the Vision device instead (if I wanted to type something into the browser/Messages) and it was too much friction.
I did like the brief period of working (or just browsing stuff) while lying on the couch, but I knew from the beginning that I didn't need an even lazier position for staring at a screen all day.
Up to 5 monitors: https://immersed.com/
“Hi-Res Screens: Enjoy up to 5 high-resolution screens with support for resolutions up to 2560x1400 (with Immersed Pro subscription), supports curved and portrait screens.”
https://immersed.helpscoutdocs.com/article/6-immersed-on-app...
Asking as a newb: Why separate screens? Can you use it as one massive screen but move windows within?
Pushing further - the concept of window doesn't even make sense on such device.
Here's how I understand it, to make a VR app which can display one or more of your physical monitors you "just" need to make an app that's a fancy upgrade to VNC, nothing trivial but you'll be building on some fairly solid ground.
To make a VR app where programs all just float around in space you need to build more like a whole Window System like X11 or Wayland, which is a decent chunk of an entire OS.
Yeah, but why would I pay $3500 to use a 3rd party application that works fine on a $500 Quest 3 headset? Since graphics are only marginally better on Apple, this is silly they can't figure out how to do this themselves.