I would just directly ray trace it, no subdivision. Then it becomes something like 100 lines of code total, and is probably still faster than the subdiv approach.
BTW I like to call that singularity at the pole god, because I often notice it in env maps as an arsehole in the sky :P
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I would just directly ray trace it, no subdivision. Then it becomes something like 100 lines of code total, and is probably still faster than the subdiv approach.
BTW I like to call that singularity at the pole god, because I often notice it in env maps as an arsehole in the sky :P