Comment on Perspective-Correct InterpolationComments−meindnoch2yI think computing 2D barycentric coordinates by inverting a 3x3 matrix whose last column is [1, 1, 1] is a bit wasteful.The proper solution is this: https://gamedev.stackexchange.com/a/63203
Comments
I think computing 2D barycentric coordinates by inverting a 3x3 matrix whose last column is [1, 1, 1] is a bit wasteful.
The proper solution is this: https://gamedev.stackexchange.com/a/63203