A lecturer at my university became blind earlier in life. I completed an assignment for an audio-programming class of his that was to create a video game that had no visual component and was played by sound alone. It ended up fire-rescue game where the place was said to be full of smoke and you heard directional sounds from various fire sources and trapped people.
It makes me wonder how much effort is generally spent on developing accessible applications. I should really look into whether or not any best practice documents exist for accessibility.
I've read a couple of times that iOS is an example of a platform with good accessibility tech baked in. Although I'm sure app developers still need to expend some effort.
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A lecturer at my university became blind earlier in life. I completed an assignment for an audio-programming class of his that was to create a video game that had no visual component and was played by sound alone. It ended up fire-rescue game where the place was said to be full of smoke and you heard directional sounds from various fire sources and trapped people.
That sounds like a really interesting assignment!
It makes me wonder how much effort is generally spent on developing accessible applications. I should really look into whether or not any best practice documents exist for accessibility.
I've read a couple of times that iOS is an example of a platform with good accessibility tech baked in. Although I'm sure app developers still need to expend some effort.