Writing a simple Missile Command clone with separate game logic and graphics modules; after using simple 2D graphics to test the gameplay, I'm writing a 3D artillery-style graphic representation. The whole thing is mostly an exercise to learn the Actionscript 3D library Papervision3D better -- there's a ton of work there in the future as the Flash Player keeps improving its core 3D transformations.
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Writing a simple Missile Command clone with separate game logic and graphics modules; after using simple 2D graphics to test the gameplay, I'm writing a 3D artillery-style graphic representation. The whole thing is mostly an exercise to learn the Actionscript 3D library Papervision3D better -- there's a ton of work there in the future as the Flash Player keeps improving its core 3D transformations.