The problem description is ”Could we make a really big tiled mechanism like the blue balls GIF? Where everyone contributes a small square?”.
There is a stated rationale for every other design choice, but the blue balls GIF is an animation, not a simulation. It didn't even start as a simulation. So why the choice of making this a simulation, not an application for users to animate tiles?
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The problem description is ”Could we make a really big tiled mechanism like the blue balls GIF? Where everyone contributes a small square?”.
There is a stated rationale for every other design choice, but the blue balls GIF is an animation, not a simulation. It didn't even start as a simulation. So why the choice of making this a simulation, not an application for users to animate tiles?