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Comment on FC8 – Faster 68K Decompression (2016)parent

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As of now, I'm loading all the level assets in advance, but many of the assets in RAM stay compressed until they're needed, such as backgrounds and fullscreen graphics. I decompress those asynchronously into video memory when I need them. The second video in this blog post shows the decompression happening onscreen in realtime: https://dansalva.to/coding-the-anime-woosh-screen-on-amiga/

Thank you, great blog post! I do a lot of MS-DOS/Pentium and earlier retro programming so I love this stuff. The Amiga is a platform that I missed out on in my youth but I'm keen to have a crack at it some day. Most recently I made this demo with my group https://www.pouet.net/prod.php?which=95524 which won the 2024 Meteoriks award for best midschool production!

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