Skip to content

Comment on Simulating Jupiterparent

Comments

I can imagine using material graphs is a much better way to experiment, iterate and progressively build up the effects than hand coding a shader. It's kind of like asking why write code in C# in Visual Studio when you can just write assembly?

AboutSource Built by g1lg1l

Hackerly is an independent reader for Hacker News, built on the public HN API. Not affiliated with Y Combinator.