If anyone is in the mood for throwback gaming, I highly recommend Pathways into Darkness (1993). [0]
This was Bungie before Halo... before Marathon!
Specifically, the UI, in which you see game designers grappling with resource and development limitations and creating a weird hybrid of a filesystem-storing-game-objects + HUD-via-multiple-tiled-windows.
In the same way that the original Mac Myst was a collection of Hypercard stacks. [1]
Proto-GUIs are kinda my jam. Gotta know where we came from, and the paths (into darkness) not explored!
And it's nice to have a reminder that everything doesn't have to start with building or buying a game engine. Weird is needed too.
Comments
If anyone is in the mood for throwback gaming, I highly recommend Pathways into Darkness (1993). [0]
This was Bungie before Halo... before Marathon!
Specifically, the UI, in which you see game designers grappling with resource and development limitations and creating a weird hybrid of a filesystem-storing-game-objects + HUD-via-multiple-tiled-windows.
In the same way that the original Mac Myst was a collection of Hypercard stacks. [1]
Proto-GUIs are kinda my jam. Gotta know where we came from, and the paths (into darkness) not explored!
And it's nice to have a reminder that everything doesn't have to start with building or buying a game engine. Weird is needed too.
[0] https://en.m.wikipedia.org/wiki/Pathways_into_Darkness#Gamep...
[1] https://en.m.wikipedia.org/wiki/Myst#Production
Is there an emscripten version of Pathways into Darkness?